Finite State Machine Update: Version 1.1.0


Hello everyone,

A great new update for the Finite State Machine extension is now live!

It brings a single but important new feature: a new behavior that can preserve states between scenes. Technically, you could say a new state machine has been added.

Thanks to this behavior, you can now manage logic that persists across scenes, such as tracking ongoing player effects (like poison or buffs) or managing a global game state like a day/night cycle.

Using the behavior is the same as the regular FSM. You just need to specify a State Machine name in the behavior to access it across scenes.

Important Note

If you want to upgrade to the new version in your existing project, download the new version from the download section and import it into your project. You will get a warning prompt; please select the "replace" option. Of course, don't forget to back up your project before updating, just in case.

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